To achieve great things, two things are needed: a plan, and not quite enough time.
No matter how much we might wish it weren’t so, all art faces forward, into the future. All art is for the people who come with us or after us. Those who came before shall never know our art.
The most useful criticism in any art [form] is new work done with the same tools.
So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed. The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher.
It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.
So while our art cannot, as we wish it could, save us from wars, privation, envy, greed, old age, or death, it can revitalize us amidst it all.
I was in the studio with “B” and he was like “all the stuff on the internet about music, comedy, art, etc. is like parents watching children play on a playground and being like ‘look at Susie sliding on that slide… what an idiot[.]’
n. a feeling of resonant connection with an author or artist you’ll never meet, who may have lived centuries ago and thousands of miles away but can still get inside your head and leave behind morsels of their experience, like the little piles of stones left by hikers that mark a hidden path through unfamiliar territory.