1. Dark Planet: This Past Playtest Miniseries

    This post gives a certain look under the hood of my GMing and design style — to the extent that it makes me a little nervous. I hope you dig it, though!

  2. Making it official: Will Hindmarch’s new role

    protagonistlabs:

    Will Hindmarch has been a part of Storium since its earliest days. He was one of my first allies on this project, back when this was all just a big idea and a very rough prototype, and he formally signed-on as our first advisor over a year ago.

    But for quite some time now, Will has been…

    Reblogged from: protagonistlabs
  3. Designer diary: Imaginations at play

    protagonistlabs:

    In this post, lead designer and head writer Will Hindmarch shares his thoughts about why Storium is what it is, and what he hopes it might become. Meanwhile, our Kickstarter campaign is in its final hours — we would appreciate your support if you can lend it!


    We have a lot of ways to imagine and play. […]

    Reblogged from: protagonistlabs
  4. toughlovemuse:

    "Functionally, dialog-heavy extended gameplay monsters like Mass Effect bear the same relationship to visual storytelling games like Journey that a rhesus monkey does to a six-gilled shark: They’re related, if you go back far enough, and they share a few design basics, but their practical needs are very different."

    — Richard Dansky, speaking truth about Video Game Stories

    Reblogged from: jnadiger
  5. thisistheverge:

Mondo and the lost art of the movie poster Looking through the posters at your local movie theater, it’s easy to forget that the medium hasn’t always been the domain of Photoshop and graphic design. Movies like Star Wars and Raiders of the Lost Ark were once the gold standard, artists like Drew Struzan capturing the essence of a film in a beautifully composed painting. That’s mostly been replaced by posters consisting of the bare essentials: the photographed faces of the actors the studio wants you to see, the branded title, and a release date.
But over the past 10 years, a small company in Austin has been fighting that trend, creating some of the most gorgeous original movie posters you’ve ever seen.

    thisistheverge:

    Mondo and the lost art of the movie poster
    Looking through the posters at your local movie theater, it’s easy to forget that the medium hasn’t always been the domain of Photoshop and graphic design. Movies like Star Wars and Raiders of the Lost Ark were once the gold standard, artists like Drew Struzan capturing the essence of a film in a beautifully composed painting. That’s mostly been replaced by posters consisting of the bare essentials: the photographed faces of the actors the studio wants you to see, the branded title, and a release date.

    But over the past 10 years, a small company in Austin has been fighting that trend, creating some of the most gorgeous original movie posters you’ve ever seen.

    Reblogged from: thisistheverge
  6. kevindart:

    The Creators Project did an in-depth interview with me and David O’Reilly about the development and production of our video games for “Her”! You can read it here.

    Above are two of my concept paintings for the “Perfect Mom” game!

    I loved this film and was delighted to see Kevin Dart’s art in it. (I’ve been inspired by Dart’s work for years and have used his illustrations as writing prompts in the past.) This a terrific look at the design of these elements.

    Reblogged from: kevindart
  7. This Game Is Fun Not Only Because It Exists

  8. Lebbeus Woods Designs for the Artificial Planet in an ALIEN 3 That Never Was

  9. A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.

    (These are just the card backs, of course.)

  10. stevensanders:

So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed.  The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher. 

It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.

    stevensanders:

    So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed.  The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher

    It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.

    Reblogged from: stevensanders
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