On Story in Video Games

toughlovemuse:

"Functionally, dialog-heavy extended gameplay monsters like Mass Effect bear the same relationship to visual storytelling games like Journey that a rhesus monkey does to a six-gilled shark: They’re related, if you go back far enough, and they share a few design basics, but their practical needs are very different."

— Richard Dansky, speaking truth about Video Game Stories

thisistheverge:

Mondo and the lost art of the movie poster Looking through the posters at your local movie theater, it’s easy to forget that the medium hasn’t always been the domain of Photoshop and graphic design. Movies like Star Wars and Raiders of the Lost Ark were once the gold standard, artists like Drew Struzan capturing the essence of a film in a beautifully composed painting. That’s mostly been replaced by posters consisting of the bare essentials: the photographed faces of the actors the studio wants you to see, the branded title, and a release date.
But over the past 10 years, a small company in Austin has been fighting that trend, creating some of the most gorgeous original movie posters you’ve ever seen.

thisistheverge:

Mondo and the lost art of the movie poster
Looking through the posters at your local movie theater, it’s easy to forget that the medium hasn’t always been the domain of Photoshop and graphic design. Movies like Star Wars and Raiders of the Lost Ark were once the gold standard, artists like Drew Struzan capturing the essence of a film in a beautifully composed painting. That’s mostly been replaced by posters consisting of the bare essentials: the photographed faces of the actors the studio wants you to see, the branded title, and a release date.

But over the past 10 years, a small company in Austin has been fighting that trend, creating some of the most gorgeous original movie posters you’ve ever seen.

kevindart:

The Creators Project did an in-depth interview with me and David O’Reilly about the development and production of our video games for “Her”! You can read it here.
Above are two of my concept paintings for the “Perfect Mom” game!

I loved this film and was delighted to see Kevin Dart’s art in it. (I’ve been inspired by Dart’s work for years and have used his illustrations as writing prompts in the past.) This a terrific look at the design of these elements.
ZoomInfo
kevindart:

The Creators Project did an in-depth interview with me and David O’Reilly about the development and production of our video games for “Her”! You can read it here.
Above are two of my concept paintings for the “Perfect Mom” game!

I loved this film and was delighted to see Kevin Dart’s art in it. (I’ve been inspired by Dart’s work for years and have used his illustrations as writing prompts in the past.) This a terrific look at the design of these elements.
ZoomInfo

kevindart:

The Creators Project did an in-depth interview with me and David O’Reilly about the development and production of our video games for “Her”! You can read it here.

Above are two of my concept paintings for the “Perfect Mom” game!

I loved this film and was delighted to see Kevin Dart’s art in it. (I’ve been inspired by Dart’s work for years and have used his illustrations as writing prompts in the past.) This a terrific look at the design of these elements.

A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.
(These are just the card backs, of course.)
ZoomInfo
A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.
(These are just the card backs, of course.)
ZoomInfo
A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.
(These are just the card backs, of course.)
ZoomInfo
A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.
(These are just the card backs, of course.)
ZoomInfo

A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.

(These are just the card backs, of course.)

stevensanders:

So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed.  The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher. 

It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.

stevensanders:

So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed.  The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher

It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.