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This Game Is Fun Not Only Because It Exists

    • #games
    • #gaming
    • #spells
    • #magic!
    • #design
  • 5 months ago
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Lebbeus Woods Designs for the Artificial Planet in an ALIEN 3 That Never Was

    • #Alien 3
    • #Aliens
    • #design
    • #Architecture
  • 6 months ago
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A few years ago, I designed and ordered a slew of business cards that looked rather like the coffee-ring-on-paper design you see here. Now that I’m almost out of cards, I ordered a new slew from Moo. This batch is at slightly different dimensions, with a new texture and a few different varieties of photos. Most sport the paper design but a few feature photos taken by me or my wife on our travels—call them rare collectible editions, I guess.

(These are just the card backs, of course.)

    • #design
    • #photography
    • #business
  • 9 months ago
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stevensanders:

So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed.  The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher. 

It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.
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stevensanders:

So, this is one of the designs I’ve been working on for Will Hindmarch’s GUMSHOE game Razed.  The game concept is great, and it’s been a blast working on the designs. more to follow, and here’s more info on the game and the piece, from the publisher. 

It has been a wonderful experience, watching the concept artists bring the creatures of Razed to life. This illustration genuinely freaks me out. I love that about it.

    • #razed
    • #games
    • #RPGs
    • #art
    • #design
  • 10 months ago > stevensanders
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Tinkering with logo sketches. More here. (Photo by Janne Moren, found on Flickr, used under Creative Commons.)
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Tinkering with logo sketches. More here. (Photo by Janne Moren, found on Flickr, used under Creative Commons.)

    • #design
    • #sketch
  • 1 year ago
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The future of design is about cross-pollination and collaboration, not clandestine compartmentalization. Good design is primarily good communication; communicating an intent and point-of-view from a unified design community is the way forward.
Leon Fitzpatrick - A Tale of Two Cities | www.chicago.shared-practice.com (via ndpdesign)

(via ndpdesign)

    • #design
    • #communication
  • 1 year ago > ndpdesign
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ccoldbrains:

Reading Jane Jacobs for history on the way cities are designed for functionality. 
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ccoldbrains:

Reading Jane Jacobs for history on the way cities are designed for functionality. 

(via smartercities)

Source: ccoldbrains

    • #cities
    • #design
  • 2 years ago > ccoldbrains
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glecharles:

Awesome cover by Amy Houser for Sir Wendig’s upcoming Kindle collection of short stories, Irregular Creatures! (If you think ebooks don’t need great covers, you’re wrong.)
A Big Box Of Terribleminds For Under Your Christmas Tree
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glecharles:

Awesome cover by Amy Houser for Sir Wendig’s upcoming Kindle collection of short stories, Irregular Creatures! (If you think ebooks don’t need great covers, you’re wrong.)

A Big Box Of Terribleminds For Under Your Christmas Tree

(via terribleminds)

Source: terribleminds.com

    • #ebooks
    • #publishing
    • #books
    • #design
  • 2 years ago > glecharles
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wuchie:

via typophile
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wuchie:

via typophile

(via apetersen)

    • #design
    • #typography
    • #pretty things
  • 2 years ago
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smartercities:

quietbabylon:

Subversion: a procedurally-generated city to infiltrate
So this is a game being made by the people who made Uplink and Darwinia. AND it’s a stealth action game. AND it’s set in massive procedurally generated cities?
This might be the perfect game.
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smartercities:

quietbabylon:

Subversion: a procedurally-generated city to infiltrate

So this is a game being made by the people who made Uplink and Darwinia. AND it’s a stealth action game. AND it’s set in massive procedurally generated cities?

This might be the perfect game.

Source: wired.co.uk

    • #games
    • #cities
    • #stealth
    • #design
  • 2 years ago > quietbabylon
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About

I'm a freelance writer, designer, and game developer. My name is Will Hindmarch, and this is a casual notebook I keep on the web.
  • Here's the blog, the Gist.
  • My website is wordstudio.net.
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