“Only look at what has become of play. Play is no longer counter to work. Play becomes work; work becomes play. Play outside of work found itself captured by the rise of the digital game, which responds to the boredom of the player with endless rounds of repetition, level after level of difference as more of the same. Play no longer functions as a foil for a critical theory. The utopian dream of liberating play from the game, of a pure play beyond the game, merely opened the way for the extension of gamespace into every aspect of everyday life.”
McKenzie Wark, Gamer Theory